Cyber awareness that actually works.

Cyber Escape Room is a mobile, immersive learning environment where teams don’t read or listen — they think and act like hackers. By navigating real attack scenarios and making decisions under pressure, participants discover firsthand how vulnerabilities are exploited and why cyber defence matters. The lessons learned are practical, memorable, and built to last.

Scenarios
4 + custom
Duration
30–60 min depending on format
Team
4 – 6 ppl
01 / 06 Problem

Why current cyber training doesn’t work.

Most cyber training today is an obligation, not an experience. It doesn’t change real behaviour at the moment that matters most — 4:42 pm on a Wednesday, in an email that just popped open.

01

Negative attitude

Training feels tedious and frustrating — content evaporates before the "complete module" button is clicked.

02

Routine tests

A check-mark isn’t a real skill. Click-based assessments don’t train reaction under pressure.

03

One-size-fits-all

One module for everyone — ignoring role, sector, prior knowledge. The result is mediocrity.

// Result
The human remains the weakest link.
02 / 06 Data

Numbers that don’t lie.

Human error isn’t the edge — it’s the front door. The data shows why technical defences alone aren’t enough.

// 01
0%
of cyber attacks begin with phishing
SRC // INDUSTRY_AVG
// 02
0%
of employees have received no training
SRC // 2024_REPORT
// 03
0%
of incidents involve weak or leaked passwords
SRC // VERIZON_DBIR
// 04
0%
of cyber incidents stem from human error
SRC // WEF_REPORT
aegis@command — /sim/init.sh ▮ LIVE
03 / 06 Simulation core

No theory.
Just practical challenges.

Escape Room challenges participants to step into a hacker’s shoes. Under time pressure and surrounded by realistic security weaknesses, teams must uncover vulnerabilities, exploit weaknesses, and achieve their mission. Only by experiencing the attacker’s perspective do they truly understand the value of cyber defence.

  1. 01Adopt the attacker’s mindset
  2. 02Exploit weaknesses in realistic scenarios
  3. 03Learn how to defend what matters
04 / 06 Scenarios

Four threat patterns.
One hour of truth.

Every session runs four scenarios built from real incidents. Need something specific? We add modules for your sector, roles, or context — turnkey.

// CLEARANCE
TIER_1 — TIER_3
A
SCENARIO_A
05:00 — 12:00

Fraud schemes & CEO-fraud

A fake director demands an urgent transfer. Two messages, three false leads, one correct decision. Trains the instinct to spot social-engineering patterns.

Social Eng.PretextingVishing
// THREAT_LEVEL MEDIUM
B
SCENARIO_B
05:00 — 12:00

Phishing detection

The address bar is pixel-perfect. The domain is right — down to the letter. Teaches reading headers, links and behavioural cues in real time.

PhishingSpear-phishHeaders
// THREAT_LEVEL HIGH
C
SCENARIO_C
05:00 — 12:00

Password hygiene

Leaked databases, reused credentials, a post-it behind the monitor. The team has to find the right auth model under pressure — and protect the key account.

CredentialsMFAVault
// THREAT_LEVEL MEDIUM
D
SCENARIO_D
05:00 — 12:00

Safe browsing & OPSEC

Public Wi-Fi, suspicious extensions, a USB stick on the desk. Every choice leaves a trace — learn to see the attack surface in daily work.

OPSECBrowserDevices
// THREAT_LEVEL CRITICAL
// ADDITIONAL MODULE
Future module: digital replay and practice platform — currently in development.
IN DEVELOPMENT
05 / 06 Learning outcomes

What participants learn.

Not slides. Not definitions. Four skills you can take to work on Monday morning.

// 01

How cyber attacks really work

Understand attacker psychology and technical execution — see the game from both sides of the board.

// 02

How to spot them early

Build a cyber instinct that catches the details before damage can be done.

// 03

How to make the right call under pressure

Stay calm and follow protocol when it counts — trained reaction, not panic.

// 04

How to protect yourself and your organisation

Practical tools and routines for daily digital defence — at home, in the office, on the road.

06 / 06 Value for organisations

After the game, the organisation gets clarity.

Every session ends with an anonymised report — where the real weaknesses are, where the reflexes are strong, and what the next step of your security strategy should be.

// 01 01

Risk profile map

An overview of your employees’ biggest risks and weaknesses — by role, team and scenario.

// 02 02

Development recommendations

Concrete next steps for training, policy updates, and where to focus attention.

// 03 03

Data-driven input

Real data to sharpen your security strategy — based on actual decisions, not assumptions.

07 / 07 Expected results

What actually changes?

RESULT_01

Measurable rise in awareness

Participants understand threats and can respond — not theoretically, but reflexively.
RESULT_02

Better data protection

Lower risk of breaches and attacks — the "click before you think" pattern is broken.
RESULT_03

More effective learning

An immersive experience that works across age groups and skill levels — from IT engineers to admin staff.
Why it works

People don’t learn from lectures.
They learn from experience.

Cyber Escape Room turns cyber defence into a skill — not just knowledge.